#include "Items.h"

CItems::CItems()
{



}

//This is an array of the different items available in the game.
const std::string CItems::names[10] = {"Blue Lexicon ","Book of Ruthlessness","Cursed Glowing Rod","Draught of Crystal","Fortuitous Wand","Miserly Elf's Orb","Perfect Kraken","Philter of Gold","Staff of Humans","Vipers Sphere"};

//Filepath to the pictures of the different items.
const std::string CItems::itemPictures[10] = {"","","","","","","","","",""};

//The different item effects.
const std :: string CItems::effects[10] = {"+03 +01 +01",  "+03 +02 +00",  "+01 +03 +01",  "+00 +04 +01",  "+04 +00 +01","+03 +01 +01","+10 -02 -02","+09 -05 +01","+10 -05 +00","+05 -01 +01"}; //HEALTH,CASTSPEED,RUNSPEED.

//returns the effect of the itemID.
std::string CItems::getItemEffect(int id)
{
	
	return effects[id];

}